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- The
Experience
Music Project has rewritten the books on what a "museum"
can be, largely by imagining a space and envisioning its mission
in bold, exciting, and interactive terms. In fact, the EMP breaks
up traditional notions of what a "museum" should be, much like
Jimi Hendrix or Pete Townsend who broke up guitars, and much
like Paul G. Allen, Microsoft visionary and the EMP's presiding
guru, his sister, Jody Allen Patton, and Frank Gehry, the architect
and design genius behind the structure, who based the actual
design of this spectacle on an assemblage of broken guitar parts.
But as Jimi Hendrix's "Voodoo
Chile" put it:
I'm
standing next to a mountain
Chop it down with the edge of my hand.
I pick up all the pieces, make an island,
Might even raise a little sand.
Or
as bardish Donovan sang, in a similar vein, "First there is
a mountain, then there is no mountain, then there is." Indeed,
the EMP celebrates the creative imagination which can take,
say, the wreckage of a smashed guitar and, Phoenix-like, conjure
up out of those fragments a surging new idea for what an exhibition
can be all about. My hunch is that each word in this new phenomenon's
name, Experience Music Project, was carefully chosen to evoke
the experiential, the musical, the dynamic nature of it and
all its holdings.
- From
whatever direction you approach, you first "experience" the
EMP as a visually stunning conglomeration of domes, boiling
and bulging up from the grounds beneath Seattle's Space Needle
and adjacent to the Seattle Center amusement area. Designer
Gehry literally drew his inspiration from a pile of guitar parts
he had acquired from a Seattle guitar-maker. Each shape pays
homage to the Fender Stratocaster, and each dome's color pays
similar tribute to the colors of classic guitars: the dreamy
blue of a Fender Mustang, the shimmering gold of a Gibson Goldtop,
the fire of a red Stratocaster, and, perhaps the ultimate metaphoric
tribute, the metallic panels nearly ablaze with "purple haze."
For those architecturally inclined, the Gehry exhibit gallery
inside documents the
genesis of the EMP's design and construction, replete with
commentary by Gehry and Paul Allen, images of Gehry's other
accomplishments, his frenetic, early drawings of the structure,
structural models and, quite wonderfully, a tribute to the workers
and labor unions whose own creative labors made the EMP vision
into a soulful reality.
- The
EMP's interior offers its own commentary on Gehry's dynamic
vision. The "Sky Church," the complex's only rectilinear space,
serves as a vestibule, a performance or event venue, and a vital,
multidimensional light show with the solar images embedded within
its floors
speaking eloquently to the enormous computerized wall of light
shows and video images, and to the pulsing, fragile textile
pods, which float like jelly-fish above. The Sky Church realizes
Jimi Hendrix's vision of a welcoming home for people of all
varieties, a domestic embrace at once emotionally comforting
and both visually and sonically exhilarating. Passing through
the Sky Church, we encounter the "Roots and Branches" guitar
structure [pictured], the real core of the EMP. Composed of
600 guitars and other instruments and designed by Trimpin, a
local artist, "Roots and Branches," says the EMP's promotional
literature, "represents the collision of forces that created
rock 'n' roll." "Roots
and Branches" quite jarringly represents the "Tree of Guitar
Life," [pictured] perhaps the very tree from which the gods
told Jimi not ever to pick one of his guitars. Ah, but Jimi
didn't listen, and, like that old Edenic/Promethean tale told
so many times before, Jimi's theft of "Fire" recast the musical
and imaginative possibilities for the whole world.
- Spinning
off from "Roots and Branches," the EMP's galleries house its
impressive collections. Nicely balanced in its visions, the
EMP "Crossroads" areas pay homage to the local music scene in
its "Northwest
Passage Gallery," to the evolution of guitar design, technology,
materials, and sounds in "The
Guitar Gallery," to the whole range of popular music's evolution
in "Milestones,"
and, to the Ur-presence of Seattle and the EMP, Jimi Hendrix
who gets his
own gallery. How many guitars, records, portrait and performance
photos, groovy outfits, manuscripts, contracts, and other static
objects can keep the visitor absorbed? The EMP has thought long
and hard about this question, that of the secret life of objects,
and has dished up over 80,000 of the standard, and, in some
cases, quite remarkable assemblage of artifacts from the history
of popular music. Signed contracts by Hendrix for his Woodstock
performance, and by Nirvana for their original recording deal;
Bob Dylan's 1960 harmonica; Grandmaster Flash's original turntable;
the mixing board from Electric Ladyland Studios; Elvis (Presley's)
black leather jacket; Hank Williams's "jumbo" guitar; the Audiovox
"Bass Fiddle" ("the world's first electric bass"); stage
apparel worn by Heart, Paul Revere and the Raiders, Queensrÿche,
Hendrix; R. Crumb's original artwork for Cheap Thrills; Hendrix's
smashed Monterey guitar, and handwritten lyric manuscripts by
Hendrix, Nirvana's Kurt Cobain, Soundgarden's Chris Cornell;
and The Presidents of the United States of America, Shock G,
and Tupak Shakur all make serious claims to your attention.
The Jimi Hendrix Experience's original instruments rose majestically
on a platform and, by the sheer intensity of my own worshipful
gaze, sank deeper within me than plain old "things" should be
able to. The FBI's file from its two year investigation of the
rumored "obscenity" of "Louie, Louie" both amuses and shocks
with its testimony of human and financial resources squandered
on some ultimate snipe hunt begun by a few Miami University
students in 1963. Any one of the scores of guitars in the Guitar
Gallery can soothe and stimulate the soul of the professional
player or air-guitar fanatic.
- But
the EMP has jacked up the stakes for any such display of things
with its innovative and surprisingly user-friendly MEG, a 6
giga-byte palm-pilot that currently contains more than fourteen
hours of commentary on most of the gallery's objects, and
comes included in the entry price. I
got strapped into a comfortable holster and head-phone unit
and rambled on my merry way. Pointing and clicking my MEG at
many of the EMP's marked objects (designated by guitar pick
icons) I got several minutes of historical commentary, interview
segments, and other intelligent and interesting notes about
the object in question. For example, to return to "Louie Louie"
for a minute, one of the clickable symbols conjures up rock
critic Dave Marsh's commentary on the song, including his famous
assessment: "Three chords and a cloud of dust!" The MEG also,
however, provides a hyperlink to information about Dave Marsh
and his own critical project. If I wanted to learn about Hendrix's
blues record album collection, I got the following information
about his John Lee Hooker, Jimmy Reed, Elmore James, J.B. Hutto,
and Junior Wells lps:
Hendrix
was heavily influenced by these musicians and often incorporated
their approach to the blues into his own music. Hendrix was
especially fascinated by Muddy Waters, who throughout the
1950s and into the 1960s helped define Chicago's soulful,
strutting, Delta-rooted electric blues sound with his hard-hitting
vocals and fiery slide guitar. Said Hendrix of Waters: "I
liked Muddy when he had only two guitars, harmonica and bass
drum. Things like "Rollin' and Tumblin'" were what I liked,
that real primitive guitar sound."
Or, for some information on the technological dimension of Hendrix's
career, I discovered that:
In
1963 Bob Hunter, owner of Market Electronics in Cleveland,
Ohio, introduced an echo-creating device dubbed the Echoplex.
The Echoplex became popular among guitarists because of its
portability and functionality, offering reverb and echo controls,
a playback foot pedal control, and the ability to record a
2-minute loop with or without reverb or echo. Another popular
feature of the Echoplex was its "Sound-on-Sound" function.
This function gave musicians the ability to layer, or overdub,
multiple recordings on the same piece of magnetic tape without
distortion.
The
Echoplex screen features hyperlinks to Market Electronics, guitar
accessories, and effects units.
- Chris
Bruce, the EMP's Director of Curatorial and Collections, was
kind enough to find a few minutes for an interview during my
second visit to the EMP. Granting that the EMP went out on a
limb and, with the MEG, risked isolating visitors from each
other and trapping them within the palm pilot world, Bruce elaborated:
The
traditional wisdom is that such things take you out of your
experience. What we've found is exactly the opposite; the
videos and the palm pilot MEG facilitates getting people more
deeply engaged with their experience of the artifacts and
the stories here in a way that I've not seen before. It's
very different, say, from wand technology. Somehow that ability
to choose and really investigate on your ownthat was
very deliberate, that it would be self-directed and the visitor
wouldn't have to follow any particular itinerary through the
galleries.
My
own experience confirms Bruce's assessment. You can ditch your
MEG at any point during your visit, get another one later, and
experience the Experience Music Project in any way you desire.
Moreover, at any point during your MEG tour, the palm pilot
technology enables you to "bookmark" any of the clickable features.
Armed only with your ticket number, you can later access the
emplive.com web-site from the exhibition's own Compaq Digital
Lab, or from your own home computer, and recover your roster
of bookmarks with all their audio, video, and text information
for later reference.
- But
the MEG represents only the tip of EMP's commitment to interactivity.
And it is in their other attractions, the Sound
Lab, the Performance Stage, the musical instrument platforms,
the mixing board and turntable displays that I got to experience
for myself the rush of creative activities. The mixing console
enabled me to remix the Eurythmics "Sweet Dreams are Made of
This" by experimenting with volume, equalization, panning and
fading, and, when finished, to compare it to both the final
and the penultimate version of the released song. At a DJ console
I got to spin, scratch, and mix my own hip hop hit. The Sound
Lab provides various sonically isolated areas where I took virtual
music lessons on the guitar, drums, and keyboard, with computerized
instruction coaxing me along the learning curve until I actually
played a 12-bar blues. As one of the EMP's fact sheets explains,
"As the PC 'talks' to an instrument it can judge whether the
visitor has hit the right notes. If the correct notes are not
hit, the PC provides more practice time and will play an example
over again, if the correct notes are played the PC moves forward."
Moreover, whether experimenting in the Sound Lab or strolling
before one of the gallery displays, I found that the quality
of the EMP's audio systems, as well as their excellent isolation
from each other, produced a superior sound, free from any muddying
overlap.
-
But the EMP also features two other truly stunning features,
an amusement park quality multimedia, simulation adventure which
combines special effects, theatrical lighting, film, audio,
video, computer graphics and a state-of-the-art motion platform.
Once secure in our seats, we journeyed into the virtual world
of rock and roll, currently on a journey to help two young musicians
discover the heart of funk. The experience of the psychedelic
vortex through which we flew en route to help secure the future
of funk justified the price of admission alone! Currently featuring
Funk Blast, which features Dr. John, Chaka Khan, George Clinton
and Bootsy Collins, and the "Godfather of Soul" himself, Mr.
James Brown reminding us to "Keep it on the One!", Artist's
Journey will eventually enable us to experience other realms
of rock history in a dynamic new way.
- For
those who crave the ultimate "On Stage" experience (or for families
interested in the many ways in which the EMP is very kid friendly),
you get to form and name your own band and perform The Troggs'
version of "Wild Thing" in front of a virtual audience of 10,000
screaming fans. After our combo strapped on a guitar, settled
in behind our drum kit, fingered the keyboards, and gripped
the microphone, the curtain opened and we blasted away with
our own three chords and cloud of dust. We shelled out the extra
charge for a poster featuring a photo of our EMP performance
debut as Neon Fox Blood. As Chris Bruce describes the "On Stage"
experience:
In
some ways that is little more than cool karoake, but I guarantee
that the casual person who walks through and checks out that
three minutes of fame, the next time they go to a concert,
they're putting themselves on that stage differently than
they could have before. From day one, Paul [Allen] said he
wanted a place where people can experience what it is like
to be on stage, because very few people get to do more than
merely see luminaries on stage. The idea that you can be in
the Hendrix gallery and be inspired by Jimi, and then have
a space to try it out yourself, either by learning some guitar
chords in the interactive teaching labs, or with the "On Stage"
show is one of the EMP's great innovations.
The
EMP combines a spectacular array of artifacts, sophisticated
interactive technologies, and a stunning architectural home
to create an attraction of deep interest to the seasoned lover
of popular music as well as to children. It's a heady, dizzying,
awe-inspiring, and fun tribute to creativity, not only a collection
of relics from the past, but a beacon capable of illuminating,
maybe even helping to create, the futures of popular music as
well.
Admissions:
Adults ages 18-64: $19.95
Seniors, Students ages 13-17: $15.95
Military
personnel: $15.95
Children ages 7-12: $14.95
School/Youth groups: $5.00 per person
Artist's Journey Only (during the Winter): $7.50
Russell
Reising
University of Toledo
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